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=== Dev Branch === {| class="wikitable sortable mw-collapsible mw-collapsed" ! Type ! Change(s) ! Timestamp |- |Fixes||Item effect text color corrected to blue from grey||December 5th, 2017 (6:06 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/2ed20f1f204f8abb25301131b21b01056a9327d2</ref> |- |Fixes||[[Ethereal Wisp]] no longer uses potion effects||December 5th, 2017 (5:34 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/9f46c10c2b0795b577824683535ca979f256467d</ref> |- |Fixes||Rendering issues fixed with [[Baby Pink Swet]] companion, still needs further fixes||December 5th, 2017 (4:57 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/a507391875a922093d94eabf89f21c95c4abef29</ref> |- |Fixes||[[Moa Egg]]s no longer stack||December 4th, 2017 (6:49 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/440c55b82782fb2cbc4132daade7dd2fcbccfde9</ref> |- |Fixes||Key 3 could be pressed to access tab in choice wheel||November 25th, 2017 (2:16 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/e2380afa1962b5928b415b17982bf5fb5938f8ac</ref> |- |Orbis||Right-clicking regions in the Brush selection mode now works||November 23rd, 2017 (11:38 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/d0d23d59c216ef61684df933339c90a2679db14f</ref> |- |Terrain Generation||Well_B structure generation had wrong height||November 23rd, 2017 (10:47 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/37ec8fc8383a6e088fbe237f3753606dcf04a9ca</ref> |- |Terrain Generation||Issue with island generation being mismatched now mostly fixed||November 23rd, 2017 (9:56 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/94b4e1f8bfbce3e8615e66153279043f863e0aef</ref> |- |Orbis||Fixed Orbis not being read properly in workspaces that weren't in a jar and also fixed a crash when entering the [[Aether]] in a dev workspace||November 23rd, 2017 (9:55 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/4fca814134ed0a8e7d5ca28dc8eb2e22c657e9d1</ref> |- |Orbis||Several checks implemented so that blueprints/brushes don't flow when in GUIs||November 21st, 2017 (1:12 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/b47b168663da51710bfe826af3dc8a9b5313423b</ref> |- |Orbis||Crashing on servers when opening Blueprint GUI should be fixed||November 21st, 2017 (11:47 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/68bd9962fb0589766bbe07bf0d2fef6a70d1dae8</ref> |- |Orbis||Mouse wheel not functioning correctly in Brush Mode now fixed||November 21st, 2017 (10:53 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/2fd5d90c4ae0a6aa4766ae716f9b487b26a84261</ref> |- |Orbis||Fixed Blueprints/Palettes/Block Chunks/etc canceling the mouse event to prevent normal input while placing||November 21st, 2017 (10:46 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/41f2beb0232f4d4a00985c21128a4ef9b0ab5bef</ref> |- |Terrain Generation||Data Primers now generate blocks without updates, prevents tall grass and such from being destroyed when generated||November 21st, 2017 (10:46 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/9b9118b992c67c0121a4ee3961c55f3c7e936a3a</ref> |- |Orbis||Blueprints, Blueprint Palettes and Block Chunks now have new functionality (can be placed with both mouse buttons, they now generate when holding down mouse buttons and no longer place Air when generated by the player)||November 21st, 2017 (10:42 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/ae43ae099dc86a89b74bab6993e96f2b233001d9</ref> |- |Orbis||Fixed brush size not changing when just moving player with WASD keys||November 21st, 2017 (10:02 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/11d9f9cec2932ab189c4082d81e8f3f52d9629f1</ref> |- |Orbis||Fixed Brush not flowing/generating when not moving mouse and moving player with WASD keys||November 21st, 2017 (9:50 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/98ee2e8c6c992f8a57e7c05b71c40c4e1b8a9218</ref> |- |Orbis||Fixed Brush selection mode not having constant flow when holding left click||November 21st, 2017 (9:28 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/1481c87381d948816a34c8a41f4f6fc688a55bb2</ref> |- |Orbis||Fixed Sphere, Dome, and Cyliner Shapes not flling up their radius in centered mode||November 21st, 2017 (4:50 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/b401f75c4d1c8014b75f87c26e2753172c3d633a</ref> |- |Orbis||Brush selection mode added, they now can be changed by a choice wheel||November 20th, 2017 (9:02 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/727ae2109cba62828733724d3a429abd2b0e8a97</ref> |- |Crashes||Multiplayer crashes when trying to access client-side caches fixed||November 16th, 2017 (2:40 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/c835dfdb2099fb1eafaad8bbec15501582de7f10</ref> |- |Orbis||NPE catch if palette is empty fixed||November 16th, 2017 (1:47 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/2ea5f7fdec0bb598aa1c193c9bc521d559694aa9</ref> |- |Orbis||Forge button in Blueprint GUI only enabled when 2 or more blueprints inside matrix fixed||November 16th, 2017 (1:45 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/70963b128965821fb43ecee5865a0f7abe509573</ref> |- |Orbis||Fixed client power handler not getting its onOpenGUI method called||November 16th, 2017 (1:41 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/79d1b9274c051bf22a011fc80b59ec8889162472</ref> |- |Crashes||Fixed server crash with client references||November 16th, 2017 (1:28 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/cea70cc72e28c10b671681eb989a8e1d932b2d40</ref> |- |Orbis||Weighting working properly with blueprint palettes fixed||November 16th, 2017 (12:44 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/c00c20a9ac5f8074e011c09294abccc0662a17f7</ref> |- |Orbis||Bug with reading back NBT/NBT maps fixed||November 16th, 2017 (12:38 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/1f84f7d3b4c9af39cafbbb0138ae4e32806a83ca</ref> |- |Orbis||Blueprint regions placing twice on integrated servers fixed||November 15th, 2017 (2:47 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/fff5d3d35200f1b09ef8e1aa3c302c415b15fbb7</ref> |- |Orbis||Blueprint items now render like Block Chunks||November 15th, 2017 (2:44 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/c570be1bf1e4dcb60f4f94c9a94127d5b1a06bc8</ref> |- |Orbis||Precaution for block data containers (Block Chunks) to now use itemstacks as keys since they are unreliable for caching||November 14th, 2017 (2:33 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/c69c1ca311a6ccbc69653fa0b688426f1ef2926b</ref> |- |Orbis||Combine matrix is now 4x4 (16 slots) for GUI||November 14th, 2017 (2:19 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/df096bc258964b4a9867ac6d4b4a45e1a9a50c17</ref> |- |Orbis||Aforementioned memory leak below fully fixed now, was a problem with not implementing hashcode||November 14th, 2017 (2:11 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/4c4dec3b70c9eb54a6d303e241205426c9bd8957</ref> |- |Orbis||Fixed combine matrix not rendering in vanilla inventory GUI||November 14th, 2017 (10:39 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/8ecd94215fbc1f2a6f11f6425a382e0f46c064d1</ref> |- |Orbis||Memory leak caused by using ItemStacks as keys fixed||November 14th, 2017 (10:38 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/e7510569b3b433d18fcbc54c58653058de441d3e</ref> |- |Orbis||Forged Blocks changed to Block Palettes and they now have renders to represent all blocks inside the selection made||November 14th, 2017 (9:00 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/ad47200637247b71adedb8ca6a9a8d86d6ad3d38</ref> |- |GUI||Fixed blueprint culling issue||November 14th, 2017 (8:59 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/1c8d03f7ab01eecbd16c8ee4ea767567cb60f3f4</ref> |- |Orbis||Fixed forged blocks not being usable in fill menu gui.||November 14th, 2017 (6:11 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/c8e5746c86d3c923c8663d3a07966245c49f5158</ref> |- |Crashes||Fixed crashing outside of dev workspace||November 13th, 2017 (4:33 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/72a82c9812a1627544bf6a57c67b20df0377d116</ref> |- |Orbis||With the Fill power-GUI, forged blocks can now be created; this allows block types to be combined for selecting. Said function can be used in Fill, Replace, and Delete powers.||November 13th, 2017 (1:52 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/94097f754679d6184bca87f1d8ea0e5304d1634f</ref> |- |GUI||Blueprint interface render color bleeding into other interfaces fixed||November 13th, 2017 (8:52 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/30f9ba5b1b4122b5d53f7862b49db00b87dd4bd9</ref> |- |Fixes||Block Chunks not rendering in the correct context fixed||November 13th, 2017 (8:15 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/7b9a94a3d5029fac42de6d147b792efdf4bd2e90</ref> |- |Fixes||Blueprints now have proper rotating in GUI||November 13th, 2017 (7:03 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/e41f659ac696cdd9ff8d9f8519f817de00eee018</ref> |- |Fixes||Blueprints now render with smooth lighting/ambient occlusion||November 13th, 2017 (6:56 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/cdae25937c9c735e0388dab5601375d56ed12aec</ref> |- |Fixes||[[Swet Jelly]] now no longer consumes twice from the same stack||November 9th, 2017 (2:08 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/9437c3ddae839ff8d910a6cba55984e28e26ac6f</ref> |- |Removal||[[Moonlit Bloom]] removed||November 9th, 2017 (1:52 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/2c892902dd6ec3fce590a6368b53bfb8e9558c4e</ref> |- |Behavior||[[Cloudwool Carpet]] is now no longer water proof||November 9th, 2017 (1:33 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/bd60b8fb5ccd3a8e7ca8e9f7626976dd3fa95013</ref> |- |Behavior||Several [[Skyroot]] blocks such as planks and logs now burn||November 9th, 2017 (1:24 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/112ea7994287622acc1aa229c44215c15ac9463e</ref> |- |Mod Info||Internal version ID changed||November 8th, 2017 (3:54 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/df115d0946340a70cd5aad8bff6a78440d373d8f</ref> |- |Crashes||Crash when trying to access block-state metadata fixed||November 8th, 2017 (12:06 PM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/415bca4cd2f692118d171949467f33084f3e7349</ref> |- |GUI||Blueprint interface render bleeding into other interfaces is now fixed||November 8th, 2017 (11:56 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/439c505f8dc8900ffc64e556f7c2fb35481edd46</ref> |- |Orbis||Block_data item is now Block Chunks and has new render in inventory||November 8th, 2017 (10:23 AM)<ref>https://git.gildedgAMes.com/GildedGAMes/Aether-II/commit/8b9d7d23472d6d44380714e60f096c5005f3e41b</ref> |}
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